Printable Reference

Bridge Scoring Chart

Every duplicate bridge score in one place — trick values, game and slam bonuses, doubled and redoubled contracts, overtricks and penalties. Built to print and keep beside the table.

Bridge scoring combines trick points for the contract with bonuses. Minor-suit tricks score 20 each, major-suit tricks 30 each, and notrump 40 then 30. Bidding and making game earns 300 (not vulnerable) or 500 (vulnerable); slams, doubles and overtricks add more, while undertricks cost the defenders’ opponents penalty points. The tables below give every figure for duplicate bridge.

Key Takeaways

  • Trick values: minors 20, majors 30, notrump 40 then 30.
  • Game bonus: 300 not vulnerable, 500 vulnerable (100+ trick points).
  • Partscore bonus: a flat 50 points.
  • Small slam: +500 / +750. Grand slam: +1000 / +1500.
  • Making a doubled contract adds a 50-point “insult” bonus (100 if redoubled).
  • Undoubled undertricks cost 50 each (NV) or 100 each (Vul).

The Complete Scoring Tables

1 · Trick Values

Points scored for each trick bid and made, in the contract denomination.

DenominationFirst trickEach later trickExample: making 3
♣ / ♦ Minors20203♣ = 60
♥ / ♠ Majors30303♥ = 90
NT No Trumps40303NT = 100

2 · Bonuses

Added when the contract is bid and made. “NV” = not vulnerable, “Vul” = vulnerable.

BonusNot VulnerableVulnerable
Partscore (under 100)5050
Game (100+ trick points)300500
Small slam (12 tricks)500750
Grand slam (13 tricks)10001500
Making a doubled contract (“insult”)5050
Making a redoubled contract100100

Slam bonuses are in addition to the game bonus. A made small slam is always at least game.

3 · Overtrick Values

Points per trick taken above the contract.

StateNVVul
Undoubled, minor2020
Undoubled, major / NT3030
Doubled (each)100200
Redoubled (each)200400

4 · Undertrick Penalties

Points to the defenders per trick the contract fails.

Down byUndoubled
NV / Vul
Doubled
NV / Vul
150 / 100100 / 200
2100 / 200300 / 500
3150 / 300500 / 800
4200 / 400800 / 1100

Redoubled penalties are double the doubled figures.

5 · Common Contract Scores (Made Exactly)

Total score for bidding and making these contracts on the nose — trick points plus bonus.

ContractTricksNot VulnerableVulnerable
2♥ / 2♠ (partscore)8110110
3NT (game)9400600
4♥ / 4♠ (game)10420620
5♣ / 5♦ (game)11400600
6♠ (small slam)129801430
6NT (small slam)129901440
7NT (grand slam)1315202220

How to Read the Scoring Chart

Bridge scoring looks intimidating at first, but it rests on a simple idea: you score for what you bid and make, and you are penalised for what you fail. Everything else is detail layered on top of that principle. Work through the tables once with a real contract in mind and the structure quickly becomes clear.

Step one: the trick score

Start with the value of the contract itself. Count only the tricks you contracted for — that is, the tricks above six (the “book”). A contract of 4♠ is for ten tricks, six of book plus four; those four spade tricks score 30 each, for 120 trick points. A contract of 3NT scores 40 for the first trick and 30 for each of the other two, totalling 100. Notice that 100 is the magic number: any contract worth 100 or more trick points is a game, which is why 3NT, 4♥, 4♠, 5♣ and 5♦ are the game contracts and a major-suit or notrump game is so much easier to reach than a minor-suit one.

Step two: add the bonus

Next, add the appropriate bonus from table 2. If your trick score reached game, you collect 300 not vulnerable or 500 vulnerable. If it did not — a partscore such as 2♥ for 60 — you collect just 50. Slams add a further large bonus on top of the game bonus, which is why bidding and making a slam is so rewarding: 6♠ making is 180 in tricks, plus the 500 game bonus, plus a 500 small-slam bonus, for 980 not vulnerable. Vulnerability roughly doubles the stakes, raising both the rewards for success and the cost of failure.

Step three: overtricks, doubles and penalties

Overtricks — tricks beyond the contract — score at the rate in table 3, modest when undoubled but substantial when doubled and vulnerable. When a contract is doubled, the trick score itself doubles (which can push a doubled partscore up to game), and making it earns a 50-point “insult” bonus. The flip side is table 4: when a contract fails, the defenders score penalty points per undertrick, rising steeply when the contract was doubled and vulnerable. This is the arithmetic behind the sacrifice — sometimes deliberately going down in a doubled contract costs fewer points than letting the opponents make their game.

Duplicate, matchpoints and IMPs

The figures here are the raw scores used in duplicate bridge. How those raw scores are then compared depends on the event. In matchpoint pairs scoring, you are ranked against every other pair who played the same board, so small differences — an extra overtrick, choosing notrump over a minor — can matter as much as a game swing. In team events scored by IMPs (International Match Points), raw score differences are converted to a compressed scale, so bidding vulnerable games and avoiding big penalties matters most. Either way, the raw score from these tables is the starting point. For the bidding judgement that decides which contracts to aim for, see our bridge bidding guide and slam bidding; to learn the mechanics of play and scoring from scratch, start with bridge scoring explained.

Download the Printable Scoring Chart

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