Complete Reference · Standard American · Printable

Bridge Bidding Cheat Sheet: Opening Bids, Points and Conventions

This bridge bidding cheat sheet covers everything you need at the table: opening bid requirements, point count thresholds for game and slam, responses, and the four conventions every beginner must know. James Harrington has taught bridge to hundreds of players over twenty years, and this is exactly what he hands them on day one.

By James Harrington··18-minute read·Beginner
Bridge bidding cheat sheet at a glance: In Standard American bridge, you need at least 13 High Card Points to open the bidding at the one level. You and your partner need a combined 25 points for game in 3NT, 4♥, or 4♠, and 33 combined points for a small slam. The four conventions every beginner needs are Stayman, Jacoby Transfers, Blackwood, and Gerber.
A=4K=3 Q=2 J=1
Count your High Card Points first. Every bidding decision starts here.
High Card Points are the currency of bidding: Ace = 4, King = 3, Queen = 2, Jack = 1. The full deck contains exactly 40 HCP.

How Do You Count Your Points in Bridge?

Before you can bid anything, you need to know what your hand is worth. Bridge uses a system called High Card Points, or HCP for short. It was popularised in the 1920s and is still the foundation of every bidding system in the world today.

High Card Points (HCP)

A = 4
Ace: the highest-value card in the HCP scale
K = 3
King
Q = 2
Queen
J = 1
Jack

The full deck contains exactly 40 High Card Points, so an average hand holds 10. If you pick up a hand with 13 or more HCP, you have an above-average hand and enough to open the bidding.

Distribution points come into play once you and your partner have found a trump suit:

+3

Void: 0 cards in a suit

+2

Singleton: 1 card in a suit

+1

Doubleton: 2 cards in a suit

Important: Do not add distribution points before you have found a fit with partner. A singleton is only an asset once you know your partner holds support for your long suit.

How Many Points Do You Need to Open the Bidding?

The general rule is 13 High Card Points to open at the one level. A hand of 12 points can be opened if it has a good long suit or strong distribution. The Rule of 20 is a useful shortcut for borderline hands: add your HCP to the length of your two longest suits. If the total is 20 or more, open.

Standard American Opening Bids

Pass
0–12
No good opening
1♣/1♦
13–21
3+ cards in suit (convenient minor)
1♥/1♠
13–21
5+ cards in suit (always a real suit)
1NT
15–17
Balanced: 4-3-3-3, 4-4-3-2, or 5-3-3-2
2♣
22+
Artificial, forcing; any shape
2♦/2♥/2♠
6–11
Weak two-bid; good 6-card suit
2NT
20–21
Balanced
3-level
5–10
7-card suit; preemptive
4-level
4–9
8-card suit; preemptive

Always open a five-card major if you have one. With two five-card suits, open the higher-ranking one. With no five-card suit, open your longer minor. If your minors are equal length, open 1♣.

The 1NT opening is special. It is a very precise bid: exactly 15–17 points, no singletons, no voids. If your hand has a singleton anywhere, open a suit instead, even if you have 15 points.

For a deeper look at opening one-bids, visit the full guide to opening bids in bridge.

What Should You Bid When Your Partner Opens?

The first question is simple: do you have 6 points? If not, pass. If you do, you must respond. Leaving partner in a one-level opening with a six-point hand is a mistake that can cost the partnership a game.

Responding to partner’s 1♥ or 1♠ opening:

Responses to a Major-Suit Opening

6–9
3+ support
Single raise (1♥ to 2♥)
10–12
3+ support
Limit raise (1♥ to 3♥): invitational
13+
3+ support
Game (1♥ to 4♥) or Jacoby 2NT
6+
New 4-card suit
Bid it at the 1-level (forcing)
6–10
No fit, no suit
1NT response
10–12
Balanced, no fit
2NT (invitational)
13+
Balanced, no fit
3NT

Responding to partner’s 1♣ or 1♦ opening:

With a four-card major, always respond in your major at the one level. This is called “bidding up the line” and it keeps the bidding low while searching for the best fit.

Responding to partner’s 1NT opening:

This is where Stayman and Jacoby Transfers live. See the conventions section below.

The golden rule of responding: Always try to find a major suit fit first. If you and partner together hold eight or more cards in hearts or spades, that major suit game (4♥ or 4♠) is almost always better than 3NT.

When Should You Use Stayman, Jacoby Transfers, Blackwood, and Gerber?

These four conventions are the ones every beginner needs to know. Each has a specific trigger. Using them at the wrong time is as costly as not using them at all.

Stayman

When: Partner opens 1NT. You have 8 or more points and at least one four-card major (hearts or spades).

The bid: 2♣ (artificial: it says nothing about clubs; it asks “do you have a four-card major?”)

Stayman Responses

2♦
No four-card major
2♥
Four or more hearts
2♠
Four or more spades (no four hearts, or equal majors)
Important: Do not use Stayman with fewer than 8 points. With 0–7 points and a long major, use Jacoby Transfers instead. Using Stayman with a weak hand can leave you stranded in a 2♠ contract on a four-three fit, which is usually worse than staying in 1NT.

For a full treatment, see the Stayman convention guide.

Jacoby Transfers

When: Partner opens 1NT. You have five or more cards in hearts or spades: at any point count from 0 upward.

Jacoby Transfer Bids

2♦
Partner bids 2♥
You have five or more hearts
2♥
Partner bids 2♠
You have five or more spades

Why make partner declare? Because the 1NT opener holds the stronger hand. If partner plays the contract, their strong hand is hidden from the opponents, which is a tactical advantage.

After the transfer: with a weak hand (0–7 points), pass. With an invitational hand (8–9 points), bid 2NT. With a game-forcing hand (10+ points), bid 3NT or raise to game in the major.

Learn more at the Jacoby Transfers guide.

Blackwood

When: You are in a forcing auction and want to check how many aces partner holds before bidding slam. Use it after a trump suit has been agreed.

The bid: 4NT

Blackwood Responses (standard)

5♣
0 or 4 aces
5♦
1 ace
5♥
2 aces
5♠
3 aces

When not to use Blackwood: Do not use it when you have a void in a suit, because partner’s ace in that suit is useless to you. Do not use it when you are missing two aces and will be forced to stop at the five level, above game. Use Blackwood only when you expect the answer to confirm a slam.

Full details at the Blackwood convention guide.

Gerber

When: Partner opens 1NT or 2NT and you want to ask for aces directly.

The bid: 4♣ (in direct response to a notrump opening)

Gerber Responses

4♦
0 or 4 aces
4♥
1 ace
4♠
2 aces
4NT
3 aces
The rule is simple: Gerber is for notrump auctions; Blackwood is for suit auctions. They are not interchangeable.

What Do Opener’s Rebids Mean?

Opener’s second bid is the moment the picture of the hand becomes clearer. Responder now knows whether opener has a minimum, an intermediate, or a maximum opening.

After 1♥ by opener and 1♠ by responder:

Opener’s Rebid Options

2♥
Minimum opener (12–15 HCP), 6+ hearts
1NT
Balanced, no spade fit, 12–14 HCP
2♠
Four-card spade support, any opener strength
2♣/2♦
New suit, 4+ cards, forcing for one round
2NT
Balanced, 18–19 HCP
3♥
Invitational (15–17 HCP), 6+ hearts
4♥
Powerful hand, sets game immediately
A note on reverses: If opener bids a higher-ranking suit at the two level than the suit opened (for example: 1♦ – 1♠ – 2♥), that is called a reverse. It promises at least 16 HCP and is forcing. Responder cannot pass a reverse.

How Many Points Do You Need for Game or Slam in Bridge?

These thresholds are the most-used numbers in all of bridge. You will refer to them at every table.

Game and Slam Point Thresholds

Partscore
18–24
7–9 tricks needed. No game bonus.
3NT
25+
9 tricks. Preferred when no 8-card major fit.
4♥/4♠
25–26
10 tricks. Need at least 8-card trump fit.
5♣/5♦
28–29
11 tricks. Usually skipped in favour of 3NT.
Small slam
33+
12 tricks. Check for aces first.
Grand slam
36–37
All 13 tricks. Need all four aces.

These are partnership totals. If you open 1NT (15–17 HCP) and partner bids 3NT, they are showing 10–12 HCP. Together you hold 25–29 points: solid game territory.

For an explanation of why these contracts earn bonuses and how scoring works, see the guide to bridge scoring.

What Do You Bid When the Opponents Open First?

Defensive bidding: bidding after the opponents have already opened: follows its own rules. You are no longer just describing your hand to partner; you are also competing for the contract or making life difficult for the opponents.

Defensive Bidding Actions

1-level overcall
10–16 HCP
Good 5+ card suit
2-level overcall
12–16 HCP
Strong 5+ card suit; higher risk
1NT overcall
15–18 HCP
Balanced, stopper in their suit
Jump overcall
5–10 HCP
6+ card suit; preemptive
Takeout double
12+ HCP
3-card support in all unbid suits

The takeout double is the most important tool in defensive bidding. It says nothing about the suit the opponents opened. It says: I have a good hand, I am short in their suit, and I want you to pick the best contract for our side. Partner of the doubler must bid their best suit unless they are very strong (12+ HCP), in which case they can pass for penalties.

Worked Example: From the Deal to the Final Contract

Here is a real hand, walked through exactly as it would be bid at a club table.

North (dealer): 14 HCP
AQ84
KJ5
A92
763
South: 13 HCP
K763
Q84
K65
AJ4
The bidding:
North
East
South
West
1♦
Pass
1♠
Pass
2♠
Pass
4♠
Pass
Pass
  1. North has 14 HCP and no five-card major, so opens 1♦ (convenient minor).
  2. South has 13 HCP and four spades. The first job as responder is to bid four-card majors up the line: South responds 1♠.
  3. North now knows South has four spades. North also has four spades. An eight-card fit has been found. With 14 HCP and four-card support, North raises to 2♠: a single raise showing 12–15 HCP.
  4. South adds up: North showed 12–15 HCP with the raise. South has 13. Together they hold 25–28 points. That is game territory. South bids 4♠ directly.

The final contract is 4♠ by North. The partnership holds a combined 27 HCP and a solid eight-card spade fit. This is exactly the kind of hand a cheat sheet is built to help you recognise.

Quick-Reference Table: All Key Bidding Values at a Glance

This table consolidates every number you need for Standard American bidding into one place. Bookmark this section or print the page.

Opening & Responding

Open 1-level
13 HCP: or 11–12 with a long suit (Rule of 20)
Open 1NT
15–17 HCP: balanced only; no singletons or voids
Open 2NT
20–21 HCP: balanced
Open 2♣
22+ HCP: artificial and forcing; any shape
Weak two
6–11 HCP: good 6-card suit
Respond
6 HCP: never pass with 6+ HCP
Single raise
6–9 HCP: with 3+ card support
Limit raise
10–12 HCP: invitational, with 3+ card support
Game raise
13+ HCP: with 3+ card support

Conventions

Stayman
2♣ over 1NT: 8+ HCP, must have a 4-card major
Transfers
2♦/2♥ over 1NT: any HCP, must have a 5-card major
Blackwood
4NT in suit auction: asks for aces before slam
Gerber
4♣ over NT opening: asks for aces after notrump

Game & Slam Targets (Combined HCP)

Partscore
18–24 combined: no game bonus
Game
25+ combined: 3NT / 4♥ / 4♠
Minor game
28–29 combined: 5♣ / 5♦ (usually avoided if 3NT makes)
Small slam
33+ combined: check aces with Blackwood/Gerber
Grand slam
36–37 combined: all four aces needed

Defensive Bidding

1-level overcall
10 HCP: good 5-card suit
Takeout double
12 HCP: short in their suit; support for unbid suits

Point thresholds are based on Standard American Yellow Card (SAYC) guidelines as published by the American Contract Bridge League and consistent with the framework of the World Bridge Federation. Individual partnerships may agree small variations.

What Comes Next After Learning These Basics?

Once you are comfortable with opening bids and simple responses, the next step is learning to respond specifically to a 1NT opening, because that auction has more moving parts than any other. Stayman and Jacoby Transfers are the key tools, but knowing exactly when to use each one: and what to do after partner’s answer: takes a little more study. The full guide to responding to 1NT walks you through every scenario.

If you are playing at a duplicate club, you will also soon encounter Roman Key Card Blackwood (RKCB), a variation on Blackwood that treats the king of trumps as a fifth “ace.” It is the standard at most duplicate tables. The Roman Key Card Blackwood guide explains how it works and when to switch from standard Blackwood.

Where Do You Go from Here?

A cheat sheet gives you the framework. The game fills in the detail.

To build on what you have learned here, explore the bridge bidding hub for deeper guides on every part of the auction. If you are still learning the fundamentals, the guide to how to play bridge covers the full picture from deal to score. And if scoring is still unclear, the bridge scoring guide explains exactly why game and slam bonuses matter so much.

For the conventions you will use most, start with Stayman and Jacoby Transfers. They will come up in almost every session.

Key Takeaways

  • The Standard American High Card Point scale is: Ace = 4, King = 3, Queen = 2, Jack = 1. The deck contains 40 HCP in total.
  • Open the bidding at the one level with 13 or more HCP. With 11 or 12, apply the Rule of 20.
  • Open 1NT with exactly 15–17 HCP and a balanced hand. No singletons, no voids.
  • You need 25 combined HCP for a game contract in notrump or a major suit. Slam requires 33 combined HCP.
  • Always bid a five-card major when you have one. Always bid a four-card major in response to partner before leaving the auction in a minor.
  • Stayman asks for a four-card major after a 1NT opening. Jacoby Transfers show a five-card major. Use Stayman with 8+ HCP; use transfers at any point count.
  • Blackwood (4NT) asks for aces in a suit auction. Gerber (4♣) asks for aces after a notrump opening. They are not the same bid.
  • A takeout double over an opponent’s opening bid shows 12+ HCP and asks partner to pick the best suit.

Related Guides

Standard American Bidding Quick Reference: Opening Bids

You holdBidShows
12-21 HCP with 5+ major1♠ or 1♥5+ card suit, limited only by strength
12-21 HCP, no 5-card major1♣ or 1♦3+ clubs or 4+ diamonds
15-17 HCP, balanced1NTNo singleton, no void, at most one doubleton
22+ HCP, any shape2♣Strong, forcing to game
20-21 HCP, balanced2NTSame shape requirement as 1NT
6-10 HCP, 6-card major2♠ or 2♥Weak two, two of top three honors in suit
Less than opening, 7-card suit3 of a suitPreemptive, depends on vulnerability

Responding to Partner's Opening: Quick Reference Table

Partner opensYou holdBid
1 of a major6-9 HCP, 3+ supportRaise to 2 (simple raise)
1 of a major10-12 HCP, 4+ supportRaise to 3 (limit raise, invitational)
1 of a major13+ HCP, 4+ supportBid 2NT (Jacoby 2NT, game force)
1 of a major6+ HCP, new 4+ card suitBid new suit at 1-level (forcing)
1NT (15-17)8-9 HCP, no 4-card major2NT (invitational)
1NT (15-17)10+ HCP, no 4-card major3NT (game, to play)
1NT (15-17)Any strength, 4-card major2♣ (Stayman)
1NT (15-17)Any strength, 5-card major2♦ or 2♥ (Jacoby Transfer)

For the complete Stayman system, see our Stayman guide. For Jacoby Transfers in full detail, see the Jacoby Transfers guide.

Slam Bidding Shortcuts: When to Use Which Convention

SituationUseAsk for
Enough points, no void, need ace countBlackwood 4NTNumber of aces partner holds
Trump suit agreed, need ace + king of trump countRoman Key Card Blackwood (RKCB)Aces + king of trumps (5 "key cards")
Have a void; need first-round control infoCuebiddingWhich aces (or voids) partner holds by suit
Minor suit slam, need to check for acesGerber 4♣Number of aces (used over NT opening)

Detailed guides: Blackwood, Roman Key Card Blackwood, Gerber.

Frequently Asked Questions

Weekly Bridge Bidding Tips: Free

One bidding idea explained clearly every week: openings, responses, conventions and the mistakes to avoid, in plain English.

Opening BidsResponsesConventions

Join Free

Free. No spam. Unsubscribe anytime.

The Complete Cheat Sheet at BridgePlaybook

Print it. Bookmark it. Use it freely. The bidding system described here is Standard American, the most widely played system in the world and the one you will encounter at almost every beginner and intermediate club game.

Go deeper on any line in the Bridge Bidding Hub, or browse the full library of agreements in the Bridge Conventions Hub.