Reference · Bid Ladder

Bridge Bidding Chart

Every auction climbs the same ladder. This chart lays out all 35 possible contracts in order, shows how many tricks each one needs, and marks exactly where game and slam begin.

Updated June 2026·6-minute read·Reference
The chart in one sentence: There are 35 contracts — seven levels of five denominations (♣ ♦ ♥ ♠ NT) — each adding one trick, with game at 3NT / 4♥ / 4♠ / 5♣ / 5♦ and slam at the six and seven levels.
1♣Lowest bid
7NTHighest bid
35 contracts, one ladder
The bid ladder runs from 1♣ at the bottom to 7NT at the top — 35 contracts, each one trick more ambitious.

How the Bid Ladder Works

Every bid in bridge names a level (1–7) and a denomination (clubs, diamonds, hearts, spades or no-trump). The level is the number of tricks above six you contract to win — so a 1-bid is a promise of seven tricks and a 7-bid of all thirteen. Each bid must rank higher than the last, climbing the ladder below from 1♣ up to 7NT.

The Complete Bidding Chart

Read it bottom-to-top, left-to-right: within any level, no-trump outranks spades, spades outrank hearts, and so on down to clubs. The colours mark the contracts that earn the big bonuses.

NT
1 · 7 tr
1♣
1♦
1♥
1♠
1NT
2 · 8 tr
2♣
2♦
2♥
2♠
2NT
3 · 9 tr
3♣
3♦
3♥
3♠
3NT
4 · 10 tr
4♣
4♦
4♥
4♠
4NT
5 · 11 tr
5♣
5♦
5♥
5♠
5NT
6 · 12 tr
6♣
6♦
6♥
6♠
6NT
7 · 13 tr
7♣
7♦
7♥
7♠
7NT
Game contract Small slam (12 tricks) Grand slam (13 tricks)

For the rules that govern moving up this ladder — legal bids, doubles and how the auction ends — see our guide to bridge bidding rules.

Where Game Begins

"Game" is the level worth a large bonus, and it sits at a different height in each denomination because the suits score at different rates. These are the targets every constructive auction aims at first.

The Five Game Contracts

3NT
Nine tricks. No-trump scores most per trick, so game arrives soonest.
4♥
Ten tricks in hearts — a major-suit game.
4♠
Ten tricks in spades — the other major-suit game.
5♣
Eleven tricks in clubs — the minors must climb highest.
5♦
Eleven tricks in diamonds.

Because the minors need eleven tricks for game, partnerships with a minor fit often prefer to play 3NT instead — nine tricks is a far easier target than eleven.

Points You Need for Each Level

The combined high-card points your side holds (out of 40 in the deck) point to the level you can safely reach.

Combined Points → Target Level

< 20
Partscore. Stop low — game is out of reach.
23–24
Borderline game. Invite and let partner judge.
25–26
Game. The standard target for 3NT or a major-suit game.
33+
Small slam. Twelve tricks are usually there with the controls.
37+
Grand slam. Aim for all thirteen tricks.
Points are a guide, not a guarantee. A good trump fit or a long running suit makes contracts on fewer points, while a misfit needs more. Use the chart to set expectations, then let the bidding refine them — the cheat sheet keeps these numbers handy.

Reading the Chart at the Table

In practice you rarely think about all 35 contracts at once. You establish a likely strain — a major fit, a minor fit or no-trump — then use the ladder to judge how high to go. The art of bidding is exchanging enough information to land on the right rung: high enough to earn the bonus you are entitled to, but not so high that you cannot make it.

Key Takeaways

  • There are 35 contracts — seven levels of five denominations.
  • Denominations rank ♣ < ♦ < ♥ < ♠ < NT; each bid out-ranks the last.
  • Game is 3NT, 4♥, 4♠, 5♣ or 5♦; slam is the six and seven levels.
  • Aim for game with about 25–26 points, small slam with 33+.
  • Fit and shape can shift the target up or down from the raw point count.

Related Guides

Frequently Asked Questions

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The Bidding Chart at BridgePlaybook

The bid ladder is the map every auction follows. Keep it in mind and you will always know how far you have to travel for game or slam — and how much room you have to exchange information on the way.

Pair it with the practical guides in the Bridge Bidding Hub, or revisit the basics in the Learn Bridge Hub.